
==========================================
Terramap v2

Command & Conquer: Zero Hour
==========================================

Created by bigfoot
bigfootup@gmail.com

__________________________________________

Many thanks for downloading this map

Installation: 
Unzip the contents of this folder and extract the files to: 
My Documents/Command and Conquer generals zero hour data/maps

Requirements:
This map is for Zero Hour only and will not work in the original Generals.

___________________________________________

Map size	: large
Players		: 3
AI supported	: limited (see description)
s


Map Description:

The goal of this map was to create a real urban environment with a non-symmetrical geography. 

The map represents a virtual place in China at the seaside, it's a big city divided by a river with a desert on north-east and mountains on the west. On the left bank there is the rich city with its skyscrapers while on the right bank there is the mill town and the industrial area. In the mountains on the east there is a isolated village. In the eastern desert you will find a part of an oil field. There is also an international airport near the sea on the south. 

The two parts of the city are linked by two road bridges and one railway bridge. A train runs across the map and connects two parts of the city and the oil field, it can only carry infantry. You will find in the industrial area a building reducing the costs of vehicles, within the port area a vehicles repair bay, in a city an hospital, and in the military base near the airport a reinforcement pad. The airport and the port each include a supply dock. Each base has also its supply dock.

The original scenario was an US / Chinese intervention from the large base in the south-west to stop the progression of GLA (northern base). The map was designed in that way, but everything is possible, enjoy! 



AI:

AI is supported only when it is placed north and with medium/hard level. There are some pathfinding problems because of bridges and density of buildings. AI will never attack the mountains in the northwest. In spite of these problems it is possible to play pretty cool parts against AI. Note that sometimes AI takes some time to develop its base.



Note:

The goal of this map was not a well balanced arena but a little bit credible environment. But I confess the map is not really finished: I should add complete support for AI, better balance between players (especially the base of south-west...). Another problem is that all zones of the map are not equally interesting in tactical point of view.
Maybe there will be a version 3


_________________________________________

Special thanks to CNC labs website and forums from where I have learnt how to do a Zero Hour map.

I would appreciate any feedback.
email: bigfootup@gmail.com

_________________________________________

Copyright 2009 bigfoot. All rights reserved.
